Veröffentlichungen Prof. Dr. Jonas Schild

2020

Lerner, D., Mohr, S., Schild, J., Göring, M,, Luiz T., An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study, JMIR Serious Games 2020;8(3):e18822, URL: https://games.jmir.org/2020/3/e18822, DOI: 10.2196/18822, PMID: 32735548, PMCID: 7428918

Misztal, S., Carbonell, G., Zander, L., and Schild, J., "Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality," 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), Vancouver, BC, Canada, 2020, pp. 1-8, https://doi.org/10.1109/SeGAH49190.2020.9201756

Misztal, S., Carbonell, G., Zander, L., and Schild, J.. 2020. Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance. In International Conference on the Foundations of Digital Games (FDG ’20), September 15–18, 2020, Bugibba, Malta. ACM, New York, NY, USA, 12 pages. https://doi.org/10.1145/3402942.3403020

Misztal, S., Carbonell, G., Zander, L., and Schild, J.. 2020. Intensifying Stress Perception Using Visual Effects in VR Games. In International Conference on the Foundations of Digital Games (FDG ’20), September 15–18, 2020, Bugibba, Malta. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3402942.3409781

Misztal, S., Carbonell, G., and Schild, J.. 2020. Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20), November 2-4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 14 pages. https://doi.org/10.1145/3410404.3414238 

Misztal, S., Carbonell, G., Ganther, N., and Schild, J.. 2020. Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality. In 26th ACM Symposium on Virtual Reality Software and Technology (VRST ’20), November 1–4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 3 pages. https://doi.org/10.1145/3385956.3422109

2019

Schild, J., Flock, J., Martens, P., Roth., B., Schünemann, N., Heller, E., Misztal, S., EPICSAVE Lifesaving Decisions – a Collaborative VR Training Game Sketch for Paramedics. IEEE Virtual Reality, Osaka, 2019

2018

Lerner, D., Luiz, T., Franke, A., Pranghofer, J. Blum, E., Gorodilova, L., Kemp, C., Runggaldier, K., Neuberger, M., Schild, J., Seele, S., Herkersdorf, M. (2017): Serious Games und Virtual Reality in der Ausbildung von Notfallsanitätern. In: Anästhesiologie & Intensivmedizin 20017; Supplement Nr. 5, 58. Jg., S. S112–S113.

Schild, J., Lerner, D., Misztal, S., Luiz, T. EPICSAVE – Enhancing Vocational Training for Paramedics with Multi-user Virtual Reality. Proc. of the International Conference on Serious Games and Applications for Health (SeGAH 2018), IEEE, 2018 (accepted)

Buhler, H., Misztal, S., Schild, J. Reducing VR Sickness through Peripheral Visual Effects. In Proc. of IEEE Virtual Reality 2018

Schild, J., Misztal, S., Roth, B., Flock, L., Luiz, T., Lerner, L., Herkersdorf, M., Wegner, K., Neuberger, M., Franke, A., Kemp, C., Pranghofer, J., Seele, S., Buhler, H., Herpers, R. Applying Multi-user Virtual Reality to Collaborative Medical Training. In Proc. of IEEE Virtual Reality 2018.

2017

Wegner, K., Seele, S., Buhler, H., Misztal, S., Herpers, R. & Schild, J. Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game. Accepted at ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY) 2017.

Seele, S., Haubrich, T., Schild, J., Herpers, R. & Grzegorzek, M. Augmenting Cognitive Processes and Behavior of Intelligent Virtual Agents By Modelling Synthetic Perception. Accepted at ACM on Multimedia Conference 2017.

Seele, S., Haubrich, T., Metzler, T., Herpers, R., Schild, J. & Grzegorzek, M., Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior. Intelligent Virtual Agents 2017.

Seele, S., Misztal, S., Buhler, H., Herpers, R., & Schild, J. Here’s looking at you anyway! How important is realistic gaze behavior in co-located social Virtual Reality Games? ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY) 2017.

2016

Kruijff, E., Marquardt, A., Trepkowski, C., Schild, J., & Hinkenjann, A. (2016), Designed Emotions: Challenges and Potential Methodologies for Improving Multisensory Cues to Enhance User Engagement in Immersive Systems. The Visual Computer, page 1--18 – 2016.

Buhler, H., Schild, J., Seele, S. & Herpers, R. (2016) Integration von Panorama-Bilddaten in eine Echtzeit-Game Engine für Virtual Reality Szenen, In T. Pfeiffer, J. Fröhlich, R. Kruse (Eds.) Virtuelle und Erweiterte Realität 13. Workshop der GI-Fachgruppe VR/AR, Shaker Verlag.

2015

Kruijff, E., Marquardt, A., Trepkowski, C., Schild, J., & Hinkenjann, A. (2015). Enhancing User Engagement in Immersive Games through Multisensory Cues. In Proceedings of IEEE VS-GAMES.

Schild, J., & Masuch, M. (2015). Formalizing the potential of stereoscopic 3D user experience in interactive entertainment. In Proc. SPIE 9391, Stereoscopic Displays and Applications XXVI (p. 93911D).

2014

Schild, J. Deep Gaming - The Creative and Technological Potential of Stereoscopic 3D Vision for Interactive Entertainment, CreateSpace Independent Publishing Platform; Auflage: 1 (3. Juni 2014), ISBN 1499653433.

Schild, J., LaViola Jr., J.J., and Masuch, M. Altering Gameplay Behavior Using Stereoscopic 3D Vision-Based Video Game Design. Proc. of the SIGCHI Conf. on Human Factors in Computing Systems ACM CHI'2014.

2013

Schild, J., Bölicke, L., LaViola Jr., J.J. and Masuch, M. Creating and Analyzing Stereoscopic 3D Graphical User Interfaces in Digital Games. Proc. of the SIGCHI Conf. on Human Factors in Comp. Systems ACM CHI'2013.

2012

Schild, J., LaViola Jr., J.J. and Masuch, M. Understanding Stereoscopic Game Experience. Proc. of the SIGCHI Conf. on Human factors in Comp. Syst. ACM CHI'2012.

Kulshreshth, A., Schild, J. and LaViola Jr., J.J. Evaluating User Performance in 3D Stereo and Motion Enabled Video Games. Proc. of the 7th Int. Conf. on the Foundations of Digital Games (FDG'2012). ACM.

Schild, J., Seele, S. and Masuch, M. YouDash3D: Exploring Stereoscopic 3D Gaming for 3D Movie Theaters, Stereoscopic Displays & Appl. XXIII (2012), SPIE [8288-42].

Schild, J. and Masuch, M. Designing Stereoscopic Information Visualization for 3D-TV: What Can We Learn From S3D Gaming?, Stereoscopic Displays & Applications XXIII (2012), SPIE [8288-97].

Göttel, T. and Schild, J. Seriously Not Geeky Enough! New Technology in CS Education. Proceedings of the Educational Interfaces, Software and Technology 2012 (EIST’2012) Workshop in Conjunction with CHI.

2011

Schild, J., Seele, S. and Masuch, M. Integrating StereoscOPIC Video in 3D Games. In Entertainment Computing (ICEC 2011), LNCS 6972, pp. 124–135, Springer.

Schild, J. and Masuch, M. Fundamentals of Stereoscopic Game Design. In J. Anacleto et al. (Eds.): The Proc. of the 10th Int. Conf. of Entertainment Computing (ICEC 2011), LNCS 6972, pp. 155–160, Springer.

Göttel, T. and Schild, J. Creativity Room 5555. Proceedings of the 16th Annual Conf. on Innovation and Technology in Computer Science Education (ACM ITiCSE 2011). ACM.

Gerling, K., Schild, J. and Masuch, M. Exergaming for Elderly Persons: Analyzing Player Experience and Performance. Proc. of Entertainment Interfaces at Mensch & Computer 2011.

Schild, J., Grimm, P. and Göttel, T. Game Development Inhalte in der Hochschulinformatik. Workshop Proc. of Mensch & Computer 2011.

Schild, J., Seele, S. and Masuch, M. YouDash3D - Exploring Depth-based Game Mechanics and Stereoscopic Video in S3D Gaming. Int. Conf. on Advances in Comp. Entertainment (ACE’2011), Lisbon, Portugal. ACM.

Schild, J., Seele, S., Fischer, J. and Masuch, M. Multi-pass Rendering of Stereoscopic Video on Consumer Graphics Cards. Proc. of the 2011 symposium on Interactive 3D Graphics and Games (i3D 2011). ACM.

2010

Schild, J., Walter, R. and Masuch, M. ABC-Sprints: Adapting SCRUM to Academic Game Development Courses. Proc. of The 5th Int. Conf. on the Foundations of Digital Games (FDG'2010), ACM.

Schild, J. and Masuch, M. Game Design for Ad-Hoc Multi-Touch Gameplay on Large Tabletop Displays. Proc. of The Int. Academic Conf. on the Future of Game Design and Technology (Future Play'2010). ACM.

Gerling, K.; Schild, J. and Masuch, M. Exergame Design for Elderly Users: The Case Study of SilverBalance. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (ACE2010), ACM.

Schild, J. and Göttel, T. Workshop Game Design und Game Development in der Hochschulinformatik, Schroeder, U. (Hrsg.): Interaktive Kulturen Workshop-Band, Proceedings der Workshops der Mensch & Computer 2010, DeLFI 2010 und Entertainment Interfaces 2010, Logos.

Nacke, L., Schild, J. and Niesenhaus, J. Gameplay experience testing with playability and usability surveys – An experimental pilot study. Calvi, L.; Gualeni, S.; Nuijten, K.; Nacke, L.; Poels, K. (Hrsg.): Playability and player experience: Proceedings of the Fun and Games 2010 Workshop Breda: NHTV Expertise Series.

2009

Schild, J., Holtkämper, T. and Bogen, M. The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments. Proc. of the Joint Virtual Reality Conf. of EGVE - the 15th Eurographics Symposium on Virtual Environments, ICAT, EuroVR, (JVRC’2009) 65-72.

Hahne, U., Schild, J., Elstner, S. and Alexa, M. Multi-touch Focus+Context Sketch-based Interaction. In Proc. of the 6th Eurographics Symposium on Sketch-Based interfaces and Modeling, D. Fellner and S. Spencer, Eds. SBIM '09. ACM, New York, NY, 77-83.

2005

Schild J., Göttel T., Huckauf A. and Fröhlich B. Probono: an Interaction Concept for Teaching Navigation and Orientation using Props on a Board. In: Virtuelle und Erweiterte Realität: 2. Workshop GI-FG VR/AR, 2005. p. 119-130. Best Paper Award: 2nd Place.